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Progress update 6. 8. 14 – massive uprade!

Hey!

I made a whole lot of progress:

  • New terrain sprites
  • New terrain (a bit redesigned)
  • Performance tests (with them)
  • Loading screen
  • Inventory system (no interface yet)
  • Events
  • Demo for events
  • menu (no final design)

Demo will be available soon, but I want to finish the user Interface for the inventory system. (and may even add an small quest)

The result for the poll (terrain generation) was better then expected (I expected nobody to care)  so… Thanks!

During my performance tests, I found out, that all major browsers seemed to work just fine.
Only with chrome, I got some lag and rendering issues (gaps between chunks and stuff). I recommend, running the game in opera, since its nearly as good as chrome, but doesn’t lag.

Thats it!

[edit]
Pictures!

quest 1 quest 2 quest 3 load 1 map 1 menu 1

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Progress update 19. 7. 14

Today, I started object orientated programming and changed (and/or optimized) the, whole movement system.

My plan is to have one object called “player”, which has all the character data stored in it. Later, only the “player” object will be saved onto the sql thingie, which will save a lot of work.

However, there won’t be any demo, because, I am still not happy with the whole moving stuff.

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Progress Update 17. 7. 14 (2)

Website Update: I added Progress site.

I also finished the whole map getting system.

The steps:

  1. Send request to server with (chunkname|positionX|positionY)
  2. Server looks for chunk and read header
  3. Server looks for design libary and read it
  4. Server unpacks chunk from string to array
  5. Server unpacks design libary
  6. Server returns whole chunk – inkluding header and design libary
  7. Client unpacs chunk from array to HTML
  8. Client places map into right location
  9. Client provides libary CSS

And the the chunk is fully placed!

Thats it!